Sneak Preview: One-Hot Gaming's First Title

Everything's finally OpenGL ES 1.1 compatible, and all GLUT calls are
converted to Cocoa Touch.

It's really nice that Xcode can handle Objective-C and C++ in the same
file. Such a huge time-saver.

Still needs some performance tweaks ("mip-mapping" the canyon vertices
is an option we're considering), but, hey, it runs!

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